On Creativity License in the Engineering Field
My position in this topic is that it is possible but is is a rarity. It might happen early during your career as a rookie. "Not knowing what one cannot do makes the impossible possible" and all that. Beyond your first steps as a designer you will have to build on other engineers' accomplishments. Isaac Newton once famously claimed he "was standing on the shoulders of giants."
https://fs.blog/2020/04/shoulders-of-giants/
is quite interesting to that respect. And then you have Pablo Picasso saying that "great artists steal." He was relayed by Steve Jobs who liked to think of himself as an artist but was IMHO, to the core, a very shrewd businessman with a particular appreciation for esthetics.
https://www.creativethinkinghub.com/creative-thinking-and-stealing-like-an-artist/
In engineering terms you cannot steal anything. All you can do is compose (integrate design elements) based on publicly available documents: i.e. from datasheets, application notes or expensive standard specifications issued by international bodies and, of course, public domain/open source material. Of course, you can add your own grain of salt, and it is very likely that you will have to since the problem you are trying to solve obviously has no off the shelf solution!
https://fs.blog/2020/04/shoulders-of-giants/
is quite interesting to that respect. And then you have Pablo Picasso saying that "great artists steal." He was relayed by Steve Jobs who liked to think of himself as an artist but was IMHO, to the core, a very shrewd businessman with a particular appreciation for esthetics.
https://www.creativethinkinghub.com/creative-thinking-and-stealing-like-an-artist/
In engineering terms you cannot steal anything. All you can do is compose (integrate design elements) based on publicly available documents: i.e. from datasheets, application notes or expensive standard specifications issued by international bodies and, of course, public domain/open source material. Of course, you can add your own grain of salt, and it is very likely that you will have to since the problem you are trying to solve obviously has no off the shelf solution!
Standards are great to the extent that they define your scope from an interoperability perspective. You are free to develop your own concepts within a well specified framework and that's what I think any hardware designer should do.
To wrap it up: technology evolves much as science does. By slow incremental improvements. It never is the outcome of one single person completely insulated from outside influence.
Comments
Post a Comment